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Spellbreak patch notes
Spellbreak patch notes












  1. Spellbreak patch notes update#
  2. Spellbreak patch notes Patch#

Spellbreak patch notes update#

Over the course of the Chapter, the world itself will update with a few new gameplay elements as the story unfolds….You'll meet NPCs outside of the match who will help you uncover the mysteries and direct you on your quests.With Chapter 1, we're introducing 72 new story and honor quests and 50 levels of rewards, along with the story that will delve into the origins of the spellstorm.

Spellbreak patch notes Patch#

It launches today, so make sure to check out the full patch notes below to learn all about it: Chapter System The first chapter is called 'Chapter 1: The Spellstorm' and introduces a significant number of changes that are sure to mix things up. Maybe see if someone can help you grind this revive achievement out in those 40+ hours.Today sees the launch of a new Chapter system for Spellbreak, Proletariat's fantasy battle royale game that has players casting spells on the battlefield. I was fortunate in having a few games where I could revive the same poor team mates multiple times, but that was when populations were higher and there was a greater chance of no-bot rounds. Or seeing them get rolled by opponents and immediately disconnecting. It wasn't uncommon for me to see my team mates head off at pace to some corner of the map, leaving me far behind because I didn't have a travel rune. If you get teamed with a veteran player, I can almost guarantee they won't die to bots at least until the very end round. If you are trying to play this solo, there is a very good chance that 1) you'll just end up in Battle Royale games against bots unless you have crossplay on AND pick an active region to play in (and even then, don't count on it) which means you won't have team mates, and 2) even with team mates, there's a good chance they will do their own thing, meaning you'll have to play the game around staying close to them while hoping they get killed so you can revive them. If you have a friend who plays Spellbreak it won't be an issue. HOWEVER: the one achievement that might be hard to find is the one you get for revising 20 team mates.

spellbreak patch notes

Let's say a full game takes between 15 and 20 minutes to finish on average, so you are probably looking at closer to 40+ hours to get the full 1000 Achievements, assuming you are that efficient. like the 15 000 xp rewards in the season pass).

spellbreak patch notes

So that's somewhere between 140 and 280 rounds, assuming no bonuses or high XP rewards (e.g. Typically you'll earn between 10 xp per Battle Royale round. before Chapter 3 came out) you still need a total of 280 000 experience to level up all gauntlets to Lvl 14.

spellbreak patch notes

So, with the new EXP curve, what would be the expected new time to hit the 1K?Sorry that I missed this question earlier.īased on my last look (i.e. (Character level and season level remain at the original xp levels.) That's likely to be over 1500 xp earned, making it only a few games per gauntlet level. It's not EZ mode - it's very easy to lose to bots if they gang up, or surprise you - but with a bit of practise you will soon be banishing multiple bots and finishing in the top 3 on a regular basis. Games will start with only 1 player and fill the other 44 positions with bots. the Asian servers) also make it easier to use the Battle Royale mode to level up. Even getting into a safe zone gives +275xp. A number of new accolades have been added, which up your per game xp. Level 11 was 33,150 - it is now something like 3,900Īt the same time it is actually easier to earn 1000+ xp per game. The levelling up requirements for gauntlets has been significantly reduced. However, in some recent games, two of my six gauntlets have jumped to level 11 for no reason I can tell, so who knows. The bold statement isn't exactly true - I logged in with level 6 or 7 across all gauntlets, which is where I left them. It's still a ways off and we'll give you plenty of notice, but even with the lowered XP curve, grinding all 6 classes to 20 is still quite the undertaking." "The XP required to level classes to 20 is now significantly lower than it was previously.Įxisting earned XP will transfer over to the new curve which means players may find themselves at a higher level than they were pre-patch.Įventually, the current class mastery system and rewards will be retired so we wanted to give you a heads up that if the higher level rewards are appealing to you, you should focus on getting them now.

spellbreak patch notes

As of Chapter 1 patch 2.1 (about 10 days ago) there has been a significant reduction in the level of experience required to level up, making the level-linked achievements much easier to get in Spellbreak.














Spellbreak patch notes